All the singulaladies, all of the singulaladies
My Apple Arcade subscription over the last few years has shown me one thing: Games designed around gacha mechanics do not necessarily have to be the kind of whale-hunting monsters that make YouTubers scream about how they can't even play anyone online because they spent $100,000 on it. Gacha games like Star Trek: Legends and World of Demons are fun because there are no menus constantly trying to convince you to spend money in them. These titles have no monetary incentive so players can enjoy the gameplay and not worry about missing out on some big prize.
Super Bullet Break is a deck-building RPG that features roguelike elements. It will be available tomorrow on PS4, Switch and PC. This game is the kind of thing Belgian politicians would play on the chamber floor. It's not free, and all the necessary equipment is included in the purchase price. This makes it a fast and fun gacha game that won’t break the bank.
Try not to lose your controller when you are playing.
Super Bullet Break (PC, PS4 [reviewed], Nintendo Switch) Developer: BeXide Inc. Publisher: PQube Published: August 12, 2022 MSRP $19.99
The world of video gaming is at risk and three experts gamers, Hikaru and Sumire, are needed to save it. A mysterious AI named Nayuta contacts our trio of heroines and asks for their assistance in fixing corrupted games. Each of these games has a Singulalady hiding that unleashes buggos on digital worlds and alters the character's behavior within them. The girls must investigate to save the day and save these video games. In Super Bullet Break, this means that you have to navigate a map randomly generated fighting monsters.
This combat system is rooted in the CCG genre. You will earn bullets as you progress through each corrupted level. These bullets are often represented by an adorable anime girl with predetermined skills. They can attack only your opponents or attack and heal simultaneously. Some of these bullets can also be altered by other bullets in the deck. After a bullet has been used in battle it is sent to the discard pile until you reshuffle your deck. You can create a powerful and diverse deck with more than 160 bullets.
These cartridges should not be blown in
While it is important to collect the right bullets to build your deck, you should also pay attention to what cartridges they are attached to. Every bullet you get is paired with an randomly chosen cartridge. This random selection can have active or passive skills that alter the bullet's effectiveness, or give buffs to the player. You will often find two bullets with different cartridges attached to the same cartridge, but they aren't permanently linked to one bullet.
Building your deck with the best combination of bullets and cartridges is key to getting through this game. However, there are some pitfalls to this strategy. All bullets earned in Super Bullet Break, except for a few you can buy in shops or those you get by defeating bosses are random. You can only have a certain number of bullets in your deck. You can only carry a limited number of cards in this game.
This was the last thing that really bugged me in my first run. "Monochrome Tactics", the first game that you have to save from a Singulalady, is quite difficult for what is basically the tutorial mission. My log of failed attempts shows that I failed this map eleven times before finally beating it. Perhaps it was my bad luck with bullet pulls or my inexperience with the system, but I nearly broke my $70 controller during that first investigation.
Dropoff due to difficulty
Imagine my surprise when I won the next three games in this game in one go. When the second Super Bullet Break introduced gimmicks for groupings of cards, the difficulty was immediately eliminated. These gimmicks can help you turn the tide of battle to your side, such as the enemy-delaying Heartsplosion. Some of these gimmicks can be so effective that I didn't even need to think about my deck. I played what bullets I had in my hand, and my enemies died. "Monochrome Tactics," isn't full of tricks and I don't understand why developers chose to throw players into the deep end instead of making a campaign to create a logical difficulty curve.
Although the first 11 failed attempts were incredibly frustrating, they made me look at Super Bullet Break from a more relaxed perspective. This is a non-committal game. It took me some time to see this. The game is a bit like solitaire, except that you are always starting from scratch. This is actually the game that I wish I had requested a Switch review code for. It's the kind of game I would love to play every night before I go to bed.
Super Bullet Break is a fun and enjoyable game. It's very casual, with a win/lose philosophy. This is similar to the free-to play gacha games that inspired it. It won't be something I will have fond memories of for a year, but it is a nice palate cleanser before moving on to more challenging games that require a lot of energy, time, and concentration.
[This review is based upon a retail version of the game that was provided by the publisher.]
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