Monday, May 16, 2022
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Review: Seven Pirates H. A Rich Bounty of Fan Service, but Lacks Depth

Captured on Nintendo Switch. Pirates can make any game more exciting. It's hard to resist the lure of plundering, pillaging and sailing the oceans..

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Captured on Nintendo Switch.

Pirates can make any game more exciting. It's hard to resist the lure of plundering, pillaging and sailing the oceans with a trusted crew. One thing that makes the life of a pirate even more enjoyable is copious fan service. Seven Pirates H is a turn-based combat game that combines physics-defying busests with turn-based combat.

Seven Pirates H isn’t a brand new game. It was released originally as Genkai Tokki Seven Pirates for PlayStation Vita back 2016 but saw limited release in Japan. Thanks to Eastasiasoft, this RPG is now available to all of the world via the Switch. Although the visuals of an older title are ported to a modern console are not going to impress anyone, they are well-designed and hold up.

Seven Pirates H lets players manage a group of pirates under Parute, as they search for treasure in the Monsupi Sea. Parute finds herself on an island where only Otton, a perverted and strange character, is her company. Otton claims he can increase Parute’s strength, speed and endurance by using the ancient art of "Booby Training", which he learned earlier. This skill relies on manually manipulating Parute's breasts. Naturally.



Captured on Nintendo Switch.

Booby Training is one of the key ways characters can increase their strength or speed. It offers a unique way to build your pirate crew to fit your play style. The size of a character's bust can help increase their hit points and attack power. However, a smaller or firmer breast will allow them to move more quickly or have higher defense skills. Certain combinations of stats can unlock powerful special moves that enemies can unleash. This means that you can manipulate their "assets" using either the Joy-con controllers, or the touchscreen of the Switch.

This is not the type of game you would want to play on public transport, or where someone might stumble in. Seven Pirates H is not just about fan service. Although the combat is simple, it has enough depth to keep it interesting for several hours. Beyond that, it becomes tedious. A party can be formed by four players, each with their own unique stats and elements. They have to choose whether they want to perform basic attacks, defend, or unleash special attacks that are earned by equipment or stat combinations.

It is just as important to have the right party that can defend you against the damage your boss will throw at you as it is to make the right choices during combat. This is both a credit to the game and a disadvantage to it. You need to be strategic when entering big fights. Make sure all your characters have the correct stats to do the job. If you have the right party lineup, you can easily end many fights before they start, which will remove the tension from many encounters.



Captured on Nintendo Switch (Handheld/Undocked).

We found a fascinating twist to the system. MP, which is Mura-mura points here, can be earned by attacking or being attacked. Characters can reach 100 MP to become Excited. This state increases attack, defense, and agility. Maxing out MP at 200 will cause characters to become excited. This gives characters even greater stat boosts and immunity against certain ailments. Characters can still use all of their MP to perform powerful Special Attacks that look impressive and do high damage, but leave them without any MP and end the Aroused state.

It's a fun strategy that can be thrown into a simple combat system. The game is based on the familiar turn-based system. Players can see the order of turns at the bottom of their screen. The game doesn't surprise you too often, but it can be a good thing depending on your goals. When exploring dungeons again to find crafting materials or complete missions, the Auto-Battle feature is a welcome relief.

The fan service aspect of this game may make some cringe but there's a valuable story hidden beneath the surface. After crashing on an island infested with monsters in the Monsupi Sea, Parute must form a new crew. The crew eventually includes seven monster girls: a slime-girl and a kobold girl. For those who love tentacles, there is even a Kraken-girl. This story is light on drama and comedy, making it a great romp. Even if you can't see the ending coming at your face from a mile away. Through side quests and plot missions, the story focuses on the friendships these girls form with one another.



Captured on Nintendo Switch (Handheld/Undocked).

You'll need to visit the dungeons scattered across the globe map in order to advance the plot, recruit additional girls, and discover crafting materials for new equipment. There are two or three routes that you can take to get to each dungeon, and there are many monsters to be fought. These monsters can be seen so that you don't have to worry about unexpected encounters slowing down your progress. You can also find crafting materials on the dungeon maps by approaching the glowing lights on the ground. This encourages exploration.

These maps are easy to navigate. Many can be completed in one sitting. The boss will eventually appear. These bosses have large health bars that can be difficult to access and can take quite a while to complete. However, they introduce the Otton Cannon feature.

The player has the option to charge the Otton Gauge during a boss battle. In the original Vita, players had to shake the console in a "suggestive" way in order to charge it. However, this is not possible in the Switch version. To charge the Otton Gauge players can hold down the L' and the R' buttons, and then press 'A' quickly. Or, if they are playing in handheld mode, they may rub their characters' breasts on the touchscreen. Otton, the perverse little support character he is, can unleash a powerful blast to take out even the most stubborn enemies when he reaches 100%. A well-timed Otton Cannon can defeat many bosses. Knowing when to charge it is key to success. It's silly and innocuously crude, which suits the overall tone of this game.

Conclusion

Seven Pirates H is not a title to be taken seriously. Although there's a good story behind it and some fun characters, the combat can get tedious after a while. Although it is entertaining and has a lot to offer in terms of humor, the gameplay can become a little boring. Although the Booby Training mechanic can be a great way to personalize your party, it doesn’t change the monotony of gameplay. This title is not one that will keep you occupied for too long. It is best to be enjoyed in small, frequent sessions and in the privacy and comfort of your own home.

Fun characters with lots personality. Humour and fan service that understands its target audience. Plenty of side-quests, missions and missions to completeCharacters have lots customisation options through "Booby Training". Combat can become tedious during long play sessions. Boss fights can be boringDungeons lack enough variety. Not bad610 eastasiasoft provided the Scoring Policy Review copy